Method YGroup4Unzip
- Namespace
- Zyl.VectorTraits
- Assembly
- VectorTraits.dll
YGroup4Unzip(Vector<Int128>, Vector<Int128>, Vector<Int128>, Vector<Int128>, out Vector<Int128>, out Vector<Int128>, out Vector<Int128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<Int128> YGroup4Unzip(Vector<Int128> data0, Vector<Int128> data1, Vector<Int128> data2, Vector<Int128> data3, out Vector<Int128> y, out Vector<Int128> z, out Vector<Int128> w)
Parameters
data0
Vector<Int128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<Int128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<Int128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<Int128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<Int128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<Int128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<Int128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<UInt128>, Vector<UInt128>, Vector<UInt128>, Vector<UInt128>, out Vector<UInt128>, out Vector<UInt128>, out Vector<UInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<UInt128> YGroup4Unzip(Vector<UInt128> data0, Vector<UInt128> data1, Vector<UInt128> data2, Vector<UInt128> data3, out Vector<UInt128> y, out Vector<UInt128> z, out Vector<UInt128> w)
Parameters
data0
Vector<UInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<UInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<UInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<UInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<UInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<UInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<UInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip<T>(Vector<T>, Vector<T>, Vector<T>, Vector<T>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[Obsolete("It is only suitable for unit testing because it contains branching statements and has poor performance. In general, it is recommended to use the non-generic version of the methods (因它含有分支语句, 性能较差, 仅适用于单元测试. 一般情况下, 建议使用非泛型版方法).")]
public static (Vector<T> X, Vector<T> Y, Vector<T> Z, Vector<T> W) YGroup4Unzip<T>(Vector<T> data0, Vector<T> data1, Vector<T> data2, Vector<T> data3) where T : struct
Parameters
data0
Vector<T>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<T>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<T>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<T>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<T> Result0, Vector<T> Result1, Vector<T> Result2, Vector<T> Result3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
Type Parameters
T
The element type of the input parameter (输入参数的元素类型).
- See Also
YGroup4Unzip(Vector<float>, Vector<float>, Vector<float>, Vector<float>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<float> X, Vector<float> Y, Vector<float> Z, Vector<float> W) YGroup4Unzip(Vector<float> data0, Vector<float> data1, Vector<float> data2, Vector<float> data3)
Parameters
data0
Vector<float>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<float>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<float>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<float>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<float> Result0, Vector<float> Result1, Vector<float> Result2, Vector<float> Result3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<double>, Vector<double>, Vector<double>, Vector<double>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<double> X, Vector<double> Y, Vector<double> Z, Vector<double> W) YGroup4Unzip(Vector<double> data0, Vector<double> data1, Vector<double> data2, Vector<double> data3)
Parameters
data0
Vector<double>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<double>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<double>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<double>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<double> Result0, Vector<double> Result1, Vector<double> Result2, Vector<double> Result3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, Vector<sbyte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<sbyte> X, Vector<sbyte> Y, Vector<sbyte> Z, Vector<sbyte> W) YGroup4Unzip(Vector<sbyte> data0, Vector<sbyte> data1, Vector<sbyte> data2, Vector<sbyte> data3)
Parameters
data0
Vector<sbyte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<sbyte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<sbyte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<sbyte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<sbyte> args0, Vector<sbyte> args1, Vector<sbyte> args2, Vector<sbyte> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<byte>, Vector<byte>, Vector<byte>, Vector<byte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<byte> X, Vector<byte> Y, Vector<byte> Z, Vector<byte> W) YGroup4Unzip(Vector<byte> data0, Vector<byte> data1, Vector<byte> data2, Vector<byte> data3)
Parameters
data0
Vector<byte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<byte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<byte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<byte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<byte> args0, Vector<byte> args1, Vector<byte> args2, Vector<byte> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<short>, Vector<short>, Vector<short>, Vector<short>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<short> X, Vector<short> Y, Vector<short> Z, Vector<short> W) YGroup4Unzip(Vector<short> data0, Vector<short> data1, Vector<short> data2, Vector<short> data3)
Parameters
data0
Vector<short>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<short>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<short>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<short>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<short> args0, Vector<short> args1, Vector<short> args2, Vector<short> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<ushort>, Vector<ushort>, Vector<ushort>, Vector<ushort>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<ushort> X, Vector<ushort> Y, Vector<ushort> Z, Vector<ushort> W) YGroup4Unzip(Vector<ushort> data0, Vector<ushort> data1, Vector<ushort> data2, Vector<ushort> data3)
Parameters
data0
Vector<ushort>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ushort>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ushort>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ushort>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<ushort> args0, Vector<ushort> args1, Vector<ushort> args2, Vector<ushort> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<int>, Vector<int>, Vector<int>, Vector<int>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<int> X, Vector<int> Y, Vector<int> Z, Vector<int> W) YGroup4Unzip(Vector<int> data0, Vector<int> data1, Vector<int> data2, Vector<int> data3)
Parameters
data0
Vector<int>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<int>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<int>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<int>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<int> args0, Vector<int> args1, Vector<int> args2, Vector<int> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<uint>, Vector<uint>, Vector<uint>, Vector<uint>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<uint> X, Vector<uint> Y, Vector<uint> Z, Vector<uint> W) YGroup4Unzip(Vector<uint> data0, Vector<uint> data1, Vector<uint> data2, Vector<uint> data3)
Parameters
data0
Vector<uint>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<uint>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<uint>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<uint>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<uint> args0, Vector<uint> args1, Vector<uint> args2, Vector<uint> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<long>, Vector<long>, Vector<long>, Vector<long>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<long> X, Vector<long> Y, Vector<long> Z, Vector<long> W) YGroup4Unzip(Vector<long> data0, Vector<long> data1, Vector<long> data2, Vector<long> data3)
Parameters
data0
Vector<long>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<long>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<long>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<long>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<long> args0, Vector<long> args1, Vector<long> args2, Vector<long> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<ulong>, Vector<ulong>, Vector<ulong>, Vector<ulong>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<ulong> X, Vector<ulong> Y, Vector<ulong> Z, Vector<ulong> W) YGroup4Unzip(Vector<ulong> data0, Vector<ulong> data1, Vector<ulong> data2, Vector<ulong> data3)
Parameters
data0
Vector<ulong>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ulong>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ulong>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ulong>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<ulong> args0, Vector<ulong> args1, Vector<ulong> args2, Vector<ulong> args3)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<ExInt128> X, Vector<ExInt128> Y, Vector<ExInt128> Z, Vector<ExInt128> W) YGroup4Unzip(Vector<ExInt128> data0, Vector<ExInt128> data1, Vector<ExInt128> data2, Vector<ExInt128> data3)
Parameters
data0
Vector<ExInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<ExInt128> X, Vector<ExInt128> Y, Vector<ExInt128> Z, Vector<ExInt128> W)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<ExUInt128> X, Vector<ExUInt128> Y, Vector<ExUInt128> Z, Vector<ExUInt128> W) YGroup4Unzip(Vector<ExUInt128> data0, Vector<ExUInt128> data1, Vector<ExUInt128> data2, Vector<ExUInt128> data3)
Parameters
data0
Vector<ExUInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExUInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExUInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExUInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<ExUInt128> X, Vector<ExUInt128> Y, Vector<ExUInt128> Z, Vector<ExUInt128> W)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<Int128>, Vector<Int128>, Vector<Int128>, Vector<Int128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static (Vector<Int128> X, Vector<Int128> Y, Vector<Int128> Z, Vector<Int128> W) YGroup4Unzip(Vector<Int128> data0, Vector<Int128> data1, Vector<Int128> data2, Vector<Int128> data3)
Parameters
data0
Vector<Int128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<Int128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<Int128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<Int128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<Int128> X, Vector<Int128> Y, Vector<Int128> Z, Vector<Int128> W)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<UInt128>, Vector<UInt128>, Vector<UInt128>, Vector<UInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static (Vector<UInt128> X, Vector<UInt128> Y, Vector<UInt128> Z, Vector<UInt128> W) YGroup4Unzip(Vector<UInt128> data0, Vector<UInt128> data1, Vector<UInt128> data2, Vector<UInt128> data3)
Parameters
data0
Vector<UInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<UInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<UInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<UInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
Returns
- (Vector<UInt128> X, Vector<UInt128> Y, Vector<UInt128> Z, Vector<UInt128> W)
Returns the de-interleaved data. They are the X,Y,Z,W vectors (返回解交织后数据. 它们分别是 X,Y,Z,W 向量).
- See Also
YGroup4Unzip(Vector<float>, Vector<float>, Vector<float>, Vector<float>, out Vector<float>, out Vector<float>, out Vector<float>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<float> YGroup4Unzip(Vector<float> data0, Vector<float> data1, Vector<float> data2, Vector<float> data3, out Vector<float> y, out Vector<float> z, out Vector<float> w)
Parameters
data0
Vector<float>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<float>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<float>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<float>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<float>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<float>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<float>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<double>, Vector<double>, Vector<double>, Vector<double>, out Vector<double>, out Vector<double>, out Vector<double>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<double> YGroup4Unzip(Vector<double> data0, Vector<double> data1, Vector<double> data2, Vector<double> data3, out Vector<double> y, out Vector<double> z, out Vector<double> w)
Parameters
data0
Vector<double>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<double>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<double>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<double>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<double>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<double>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<double>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<sbyte> YGroup4Unzip(Vector<sbyte> data0, Vector<sbyte> data1, Vector<sbyte> data2, Vector<sbyte> data3, out Vector<sbyte> y, out Vector<sbyte> z, out Vector<sbyte> w)
Parameters
data0
Vector<sbyte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<sbyte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<sbyte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<sbyte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<sbyte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<sbyte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<sbyte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<byte>, Vector<byte>, Vector<byte>, Vector<byte>, out Vector<byte>, out Vector<byte>, out Vector<byte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<byte> YGroup4Unzip(Vector<byte> data0, Vector<byte> data1, Vector<byte> data2, Vector<byte> data3, out Vector<byte> y, out Vector<byte> z, out Vector<byte> w)
Parameters
data0
Vector<byte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<byte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<byte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<byte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<byte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<byte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<byte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<short>, Vector<short>, Vector<short>, Vector<short>, out Vector<short>, out Vector<short>, out Vector<short>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<short> YGroup4Unzip(Vector<short> data0, Vector<short> data1, Vector<short> data2, Vector<short> data3, out Vector<short> y, out Vector<short> z, out Vector<short> w)
Parameters
data0
Vector<short>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<short>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<short>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<short>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<short>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<short>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<short>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ushort>, Vector<ushort>, Vector<ushort>, Vector<ushort>, out Vector<ushort>, out Vector<ushort>, out Vector<ushort>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<ushort> YGroup4Unzip(Vector<ushort> data0, Vector<ushort> data1, Vector<ushort> data2, Vector<ushort> data3, out Vector<ushort> y, out Vector<ushort> z, out Vector<ushort> w)
Parameters
data0
Vector<ushort>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ushort>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ushort>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ushort>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ushort>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ushort>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ushort>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<int>, Vector<int>, Vector<int>, Vector<int>, out Vector<int>, out Vector<int>, out Vector<int>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<int> YGroup4Unzip(Vector<int> data0, Vector<int> data1, Vector<int> data2, Vector<int> data3, out Vector<int> y, out Vector<int> z, out Vector<int> w)
Parameters
data0
Vector<int>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<int>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<int>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<int>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<int>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<int>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<int>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<uint>, Vector<uint>, Vector<uint>, Vector<uint>, out Vector<uint>, out Vector<uint>, out Vector<uint>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<uint> YGroup4Unzip(Vector<uint> data0, Vector<uint> data1, Vector<uint> data2, Vector<uint> data3, out Vector<uint> y, out Vector<uint> z, out Vector<uint> w)
Parameters
data0
Vector<uint>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<uint>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<uint>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<uint>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<uint>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<uint>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<uint>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<long>, Vector<long>, Vector<long>, Vector<long>, out Vector<long>, out Vector<long>, out Vector<long>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<long> YGroup4Unzip(Vector<long> data0, Vector<long> data1, Vector<long> data2, Vector<long> data3, out Vector<long> y, out Vector<long> z, out Vector<long> w)
Parameters
data0
Vector<long>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<long>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<long>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<long>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<long>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<long>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<long>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ulong>, Vector<ulong>, Vector<ulong>, Vector<ulong>, out Vector<ulong>, out Vector<ulong>, out Vector<ulong>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<ulong> YGroup4Unzip(Vector<ulong> data0, Vector<ulong> data1, Vector<ulong> data2, Vector<ulong> data3, out Vector<ulong> y, out Vector<ulong> z, out Vector<ulong> w)
Parameters
data0
Vector<ulong>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ulong>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ulong>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ulong>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ulong>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ulong>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ulong>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<ExInt128> YGroup4Unzip(Vector<ExInt128> data0, Vector<ExInt128> data1, Vector<ExInt128> data2, Vector<ExInt128> data3, out Vector<ExInt128> y, out Vector<ExInt128> z, out Vector<ExInt128> w)
Parameters
data0
Vector<ExInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ExInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ExInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ExInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<ExUInt128> YGroup4Unzip(Vector<ExUInt128> data0, Vector<ExUInt128> data1, Vector<ExUInt128> data2, Vector<ExUInt128> data3, out Vector<ExUInt128> y, out Vector<ExUInt128> z, out Vector<ExUInt128> w)
Parameters
data0
Vector<ExUInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExUInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExUInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExUInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ExUInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ExUInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ExUInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also