Method YGroup4Zip
- Namespace
- Zyl.VectorTraits.Impl
- Assembly
- VectorTraits.dll
YGroup4Zip(Vector256<float>, Vector256<float>, Vector256<float>, Vector256<float>, out Vector256<float>, out Vector256<float>, out Vector256<float>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<float> YGroup4Zip(Vector256<float> x, Vector256<float> y, Vector256<float> z, Vector256<float> w, out Vector256<float> data1, out Vector256<float> data2, out Vector256<float> data3)
Parameters
x
Vector256<float>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<float>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<float>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<float>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<float>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<float>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<float>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<double>, Vector256<double>, Vector256<double>, Vector256<double>, out Vector256<double>, out Vector256<double>, out Vector256<double>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<double> YGroup4Zip(Vector256<double> x, Vector256<double> y, Vector256<double> z, Vector256<double> w, out Vector256<double> data1, out Vector256<double> data2, out Vector256<double> data3)
Parameters
x
Vector256<double>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<double>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<double>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<double>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<double>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<double>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<double>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<sbyte> YGroup4Zip(Vector256<sbyte> x, Vector256<sbyte> y, Vector256<sbyte> z, Vector256<sbyte> w, out Vector256<sbyte> data1, out Vector256<sbyte> data2, out Vector256<sbyte> data3)
Parameters
x
Vector256<sbyte>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<sbyte>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<sbyte>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<sbyte>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<sbyte>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<sbyte>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<sbyte>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<byte>, Vector256<byte>, Vector256<byte>, Vector256<byte>, out Vector256<byte>, out Vector256<byte>, out Vector256<byte>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<byte> YGroup4Zip(Vector256<byte> x, Vector256<byte> y, Vector256<byte> z, Vector256<byte> w, out Vector256<byte> data1, out Vector256<byte> data2, out Vector256<byte> data3)
Parameters
x
Vector256<byte>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<byte>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<byte>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<byte>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<byte>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<byte>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<byte>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<short>, Vector256<short>, Vector256<short>, Vector256<short>, out Vector256<short>, out Vector256<short>, out Vector256<short>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<short> YGroup4Zip(Vector256<short> x, Vector256<short> y, Vector256<short> z, Vector256<short> w, out Vector256<short> data1, out Vector256<short> data2, out Vector256<short> data3)
Parameters
x
Vector256<short>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<short>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<short>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<short>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<short>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<short>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<short>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<ushort> YGroup4Zip(Vector256<ushort> x, Vector256<ushort> y, Vector256<ushort> z, Vector256<ushort> w, out Vector256<ushort> data1, out Vector256<ushort> data2, out Vector256<ushort> data3)
Parameters
x
Vector256<ushort>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<ushort>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<ushort>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<ushort>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<ushort>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<ushort>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<ushort>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<int>, Vector256<int>, Vector256<int>, Vector256<int>, out Vector256<int>, out Vector256<int>, out Vector256<int>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<int> YGroup4Zip(Vector256<int> x, Vector256<int> y, Vector256<int> z, Vector256<int> w, out Vector256<int> data1, out Vector256<int> data2, out Vector256<int> data3)
Parameters
x
Vector256<int>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<int>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<int>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<int>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<int>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<int>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<int>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<uint>, Vector256<uint>, Vector256<uint>, Vector256<uint>, out Vector256<uint>, out Vector256<uint>, out Vector256<uint>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<uint> YGroup4Zip(Vector256<uint> x, Vector256<uint> y, Vector256<uint> z, Vector256<uint> w, out Vector256<uint> data1, out Vector256<uint> data2, out Vector256<uint> data3)
Parameters
x
Vector256<uint>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<uint>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<uint>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<uint>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<uint>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<uint>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<uint>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<long>, Vector256<long>, Vector256<long>, Vector256<long>, out Vector256<long>, out Vector256<long>, out Vector256<long>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<long> YGroup4Zip(Vector256<long> x, Vector256<long> y, Vector256<long> z, Vector256<long> w, out Vector256<long> data1, out Vector256<long> data2, out Vector256<long> data3)
Parameters
x
Vector256<long>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<long>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<long>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<long>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<long>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<long>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<long>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<ulong> YGroup4Zip(Vector256<ulong> x, Vector256<ulong> y, Vector256<ulong> z, Vector256<ulong> w, out Vector256<ulong> data1, out Vector256<ulong> data2, out Vector256<ulong> data3)
Parameters
x
Vector256<ulong>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<ulong>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<ulong>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<ulong>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<ulong>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<ulong>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<ulong>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<ExInt128> YGroup4Zip(Vector256<ExInt128> x, Vector256<ExInt128> y, Vector256<ExInt128> z, Vector256<ExInt128> w, out Vector256<ExInt128> data1, out Vector256<ExInt128> data2, out Vector256<ExInt128> data3)
Parameters
x
Vector256<ExInt128>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<ExInt128>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<ExInt128>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<ExInt128>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<ExInt128>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<ExInt128>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<ExInt128>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
Vector256<ExUInt128> YGroup4Zip(Vector256<ExUInt128> x, Vector256<ExUInt128> y, Vector256<ExUInt128> z, Vector256<ExUInt128> w, out Vector256<ExUInt128> data1, out Vector256<ExUInt128> data2, out Vector256<ExUInt128> data3)
Parameters
x
Vector256<ExUInt128>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector256<ExUInt128>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector256<ExUInt128>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector256<ExUInt128>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector256<ExUInt128>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector256<ExUInt128>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector256<ExUInt128>Returns part 3 of the interleaved data (返回交织后数据的第3部分).