Table of Contents

Method YGroup4Unzip

Namespace
Zyl.VectorTraits.Impl
Assembly
VectorTraits.dll

YGroup4Unzip(Vector256<float>, Vector256<float>, Vector256<float>, Vector256<float>, out Vector256<float>, out Vector256<float>, out Vector256<float>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<float> YGroup4Unzip(Vector256<float> data0, Vector256<float> data1, Vector256<float> data2, Vector256<float> data3, out Vector256<float> y, out Vector256<float> z, out Vector256<float> w)

Parameters

data0 Vector256<float>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<float>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<float>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<float>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<float>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<float>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<float>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<float>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<double>, Vector256<double>, Vector256<double>, Vector256<double>, out Vector256<double>, out Vector256<double>, out Vector256<double>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<double> YGroup4Unzip(Vector256<double> data0, Vector256<double> data1, Vector256<double> data2, Vector256<double> data3, out Vector256<double> y, out Vector256<double> z, out Vector256<double> w)

Parameters

data0 Vector256<double>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<double>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<double>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<double>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<double>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<double>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<double>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<double>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<sbyte> YGroup4Unzip(Vector256<sbyte> data0, Vector256<sbyte> data1, Vector256<sbyte> data2, Vector256<sbyte> data3, out Vector256<sbyte> y, out Vector256<sbyte> z, out Vector256<sbyte> w)

Parameters

data0 Vector256<sbyte>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<sbyte>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<sbyte>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<sbyte>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<sbyte>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<sbyte>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<sbyte>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<sbyte>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<byte>, Vector256<byte>, Vector256<byte>, Vector256<byte>, out Vector256<byte>, out Vector256<byte>, out Vector256<byte>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<byte> YGroup4Unzip(Vector256<byte> data0, Vector256<byte> data1, Vector256<byte> data2, Vector256<byte> data3, out Vector256<byte> y, out Vector256<byte> z, out Vector256<byte> w)

Parameters

data0 Vector256<byte>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<byte>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<byte>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<byte>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<byte>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<byte>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<byte>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<byte>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<short>, Vector256<short>, Vector256<short>, Vector256<short>, out Vector256<short>, out Vector256<short>, out Vector256<short>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<short> YGroup4Unzip(Vector256<short> data0, Vector256<short> data1, Vector256<short> data2, Vector256<short> data3, out Vector256<short> y, out Vector256<short> z, out Vector256<short> w)

Parameters

data0 Vector256<short>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<short>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<short>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<short>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<short>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<short>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<short>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<short>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<ushort> YGroup4Unzip(Vector256<ushort> data0, Vector256<ushort> data1, Vector256<ushort> data2, Vector256<ushort> data3, out Vector256<ushort> y, out Vector256<ushort> z, out Vector256<ushort> w)

Parameters

data0 Vector256<ushort>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<ushort>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<ushort>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<ushort>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<ushort>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<ushort>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<ushort>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<ushort>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<int>, Vector256<int>, Vector256<int>, Vector256<int>, out Vector256<int>, out Vector256<int>, out Vector256<int>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<int> YGroup4Unzip(Vector256<int> data0, Vector256<int> data1, Vector256<int> data2, Vector256<int> data3, out Vector256<int> y, out Vector256<int> z, out Vector256<int> w)

Parameters

data0 Vector256<int>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<int>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<int>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<int>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<int>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<int>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<int>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<int>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<uint>, Vector256<uint>, Vector256<uint>, Vector256<uint>, out Vector256<uint>, out Vector256<uint>, out Vector256<uint>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<uint> YGroup4Unzip(Vector256<uint> data0, Vector256<uint> data1, Vector256<uint> data2, Vector256<uint> data3, out Vector256<uint> y, out Vector256<uint> z, out Vector256<uint> w)

Parameters

data0 Vector256<uint>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<uint>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<uint>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<uint>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<uint>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<uint>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<uint>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<uint>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<long>, Vector256<long>, Vector256<long>, Vector256<long>, out Vector256<long>, out Vector256<long>, out Vector256<long>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<long> YGroup4Unzip(Vector256<long> data0, Vector256<long> data1, Vector256<long> data2, Vector256<long> data3, out Vector256<long> y, out Vector256<long> z, out Vector256<long> w)

Parameters

data0 Vector256<long>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<long>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<long>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<long>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<long>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<long>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<long>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<long>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<ulong> YGroup4Unzip(Vector256<ulong> data0, Vector256<ulong> data1, Vector256<ulong> data2, Vector256<ulong> data3, out Vector256<ulong> y, out Vector256<ulong> z, out Vector256<ulong> w)

Parameters

data0 Vector256<ulong>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<ulong>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<ulong>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<ulong>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<ulong>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<ulong>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<ulong>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<ulong>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<ExInt128> YGroup4Unzip(Vector256<ExInt128> data0, Vector256<ExInt128> data1, Vector256<ExInt128> data2, Vector256<ExInt128> data3, out Vector256<ExInt128> y, out Vector256<ExInt128> z, out Vector256<ExInt128> w)

Parameters

data0 Vector256<ExInt128>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<ExInt128>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<ExInt128>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<ExInt128>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<ExInt128>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<ExInt128>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<ExInt128>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<ExInt128>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also

YGroup4Unzip(Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>)

De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据). Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).

Vector256<ExUInt128> YGroup4Unzip(Vector256<ExUInt128> data0, Vector256<ExUInt128> data1, Vector256<ExUInt128> data2, Vector256<ExUInt128> data3, out Vector256<ExUInt128> y, out Vector256<ExUInt128> z, out Vector256<ExUInt128> w)

Parameters

data0 Vector256<ExUInt128>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector256<ExUInt128>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector256<ExUInt128>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

data3 Vector256<ExUInt128>

A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).

y Vector256<ExUInt128>

Returns the vector made of the Y-components (返回Y分量所组成的向量).

z Vector256<ExUInt128>

Returns the vector made of the Z-components (返回Z分量所组成的向量).

w Vector256<ExUInt128>

Returns the vector made of the W-components (返回W分量所组成的向量).

Returns

Vector256<ExUInt128>

Returns the vector made of the X-components (返回X分量所组成的向量).

See Also