Method YGroup4Unzip
- Namespace
- Zyl.VectorTraits.Impl
- Assembly
- VectorTraits.dll
YGroup4Unzip(Vector256<float>, Vector256<float>, Vector256<float>, Vector256<float>, out Vector256<float>, out Vector256<float>, out Vector256<float>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<float> YGroup4Unzip(Vector256<float> data0, Vector256<float> data1, Vector256<float> data2, Vector256<float> data3, out Vector256<float> y, out Vector256<float> z, out Vector256<float> w)
Parameters
data0
Vector256<float>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<float>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<float>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<float>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<float>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<float>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<float>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<double>, Vector256<double>, Vector256<double>, Vector256<double>, out Vector256<double>, out Vector256<double>, out Vector256<double>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<double> YGroup4Unzip(Vector256<double> data0, Vector256<double> data1, Vector256<double> data2, Vector256<double> data3, out Vector256<double> y, out Vector256<double> z, out Vector256<double> w)
Parameters
data0
Vector256<double>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<double>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<double>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<double>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<double>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<double>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<double>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<sbyte> YGroup4Unzip(Vector256<sbyte> data0, Vector256<sbyte> data1, Vector256<sbyte> data2, Vector256<sbyte> data3, out Vector256<sbyte> y, out Vector256<sbyte> z, out Vector256<sbyte> w)
Parameters
data0
Vector256<sbyte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<sbyte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<sbyte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<sbyte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<sbyte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<sbyte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<sbyte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<byte>, Vector256<byte>, Vector256<byte>, Vector256<byte>, out Vector256<byte>, out Vector256<byte>, out Vector256<byte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<byte> YGroup4Unzip(Vector256<byte> data0, Vector256<byte> data1, Vector256<byte> data2, Vector256<byte> data3, out Vector256<byte> y, out Vector256<byte> z, out Vector256<byte> w)
Parameters
data0
Vector256<byte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<byte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<byte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<byte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<byte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<byte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<byte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<short>, Vector256<short>, Vector256<short>, Vector256<short>, out Vector256<short>, out Vector256<short>, out Vector256<short>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<short> YGroup4Unzip(Vector256<short> data0, Vector256<short> data1, Vector256<short> data2, Vector256<short> data3, out Vector256<short> y, out Vector256<short> z, out Vector256<short> w)
Parameters
data0
Vector256<short>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<short>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<short>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<short>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<short>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<short>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<short>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<ushort> YGroup4Unzip(Vector256<ushort> data0, Vector256<ushort> data1, Vector256<ushort> data2, Vector256<ushort> data3, out Vector256<ushort> y, out Vector256<ushort> z, out Vector256<ushort> w)
Parameters
data0
Vector256<ushort>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<ushort>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<ushort>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<ushort>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<ushort>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ushort>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<ushort>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<int>, Vector256<int>, Vector256<int>, Vector256<int>, out Vector256<int>, out Vector256<int>, out Vector256<int>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<int> YGroup4Unzip(Vector256<int> data0, Vector256<int> data1, Vector256<int> data2, Vector256<int> data3, out Vector256<int> y, out Vector256<int> z, out Vector256<int> w)
Parameters
data0
Vector256<int>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<int>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<int>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<int>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<int>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<int>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<int>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<uint>, Vector256<uint>, Vector256<uint>, Vector256<uint>, out Vector256<uint>, out Vector256<uint>, out Vector256<uint>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<uint> YGroup4Unzip(Vector256<uint> data0, Vector256<uint> data1, Vector256<uint> data2, Vector256<uint> data3, out Vector256<uint> y, out Vector256<uint> z, out Vector256<uint> w)
Parameters
data0
Vector256<uint>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<uint>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<uint>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<uint>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<uint>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<uint>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<uint>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<long>, Vector256<long>, Vector256<long>, Vector256<long>, out Vector256<long>, out Vector256<long>, out Vector256<long>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<long> YGroup4Unzip(Vector256<long> data0, Vector256<long> data1, Vector256<long> data2, Vector256<long> data3, out Vector256<long> y, out Vector256<long> z, out Vector256<long> w)
Parameters
data0
Vector256<long>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<long>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<long>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<long>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<long>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<long>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<long>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<ulong> YGroup4Unzip(Vector256<ulong> data0, Vector256<ulong> data1, Vector256<ulong> data2, Vector256<ulong> data3, out Vector256<ulong> y, out Vector256<ulong> z, out Vector256<ulong> w)
Parameters
data0
Vector256<ulong>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<ulong>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<ulong>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<ulong>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<ulong>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ulong>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<ulong>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<ExInt128> YGroup4Unzip(Vector256<ExInt128> data0, Vector256<ExInt128> data1, Vector256<ExInt128> data2, Vector256<ExInt128> data3, out Vector256<ExInt128> y, out Vector256<ExInt128> z, out Vector256<ExInt128> w)
Parameters
data0
Vector256<ExInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<ExInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<ExInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<ExInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<ExInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ExInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<ExInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
Vector256<ExUInt128> YGroup4Unzip(Vector256<ExUInt128> data0, Vector256<ExUInt128> data1, Vector256<ExUInt128> data2, Vector256<ExUInt128> data3, out Vector256<ExUInt128> y, out Vector256<ExUInt128> z, out Vector256<ExUInt128> w)
Parameters
data0
Vector256<ExUInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<ExUInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<ExUInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<ExUInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<ExUInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ExUInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<ExUInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also