Method YGroup4Unzip_Move
- Namespace
- Zyl.VectorTraits.Impl.AVector256
- Assembly
- VectorTraits.dll
YGroup4Unzip_Move(Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>, out Vector256<ExInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).
public static Vector256<ExInt128> YGroup4Unzip_Move(Vector256<ExInt128> data0, Vector256<ExInt128> data1, Vector256<ExInt128> data2, Vector256<ExInt128> data3, out Vector256<ExInt128> y, out Vector256<ExInt128> z, out Vector256<ExInt128> w)
Parameters
data0Vector256<ExInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1Vector256<ExInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2Vector256<ExInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3Vector256<ExInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
yVector256<ExInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
zVector256<ExInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
wVector256<ExInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Move(Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>, out Vector256<ExUInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3), y[i] =: element_ref(4i+1, data0, data1, data2, data3), z[i] =: element_ref(4i+2, data0, data1, data2, data3), w[i] =: element_ref(4i+3, data0, data1, data2, data3).
[CLSCompliant(false)]
public static Vector256<ExUInt128> YGroup4Unzip_Move(Vector256<ExUInt128> data0, Vector256<ExUInt128> data1, Vector256<ExUInt128> data2, Vector256<ExUInt128> data3, out Vector256<ExUInt128> y, out Vector256<ExUInt128> z, out Vector256<ExUInt128> w)
Parameters
data0Vector256<ExUInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1Vector256<ExUInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2Vector256<ExUInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3Vector256<ExUInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
yVector256<ExUInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
zVector256<ExUInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
wVector256<ExUInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also