Method YGroup3Unzip_ByX2Zip
- Namespace
- Zyl.VectorTraits.Impl.AVector256
- Assembly
- VectorTraits.dll
YGroup3Unzip_ByX2Zip(Vector256<float>, Vector256<float>, Vector256<float>, out Vector256<float>, out Vector256<float>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<float> YGroup3Unzip_ByX2Zip(Vector256<float> data0, Vector256<float> data1, Vector256<float> data2, out Vector256<float> y, out Vector256<float> z)
Parameters
data0
Vector256<float>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<float>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<float>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<float>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<float>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
[CLSCompliant(false)]
public static Vector256<sbyte> YGroup3Unzip_ByX2Zip(Vector256<sbyte> data0, Vector256<sbyte> data1, Vector256<sbyte> data2, out Vector256<sbyte> y, out Vector256<sbyte> z)
Parameters
data0
Vector256<sbyte>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<sbyte>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<sbyte>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<sbyte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<sbyte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<byte>, Vector256<byte>, Vector256<byte>, out Vector256<byte>, out Vector256<byte>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<byte> YGroup3Unzip_ByX2Zip(Vector256<byte> data0, Vector256<byte> data1, Vector256<byte> data2, out Vector256<byte> y, out Vector256<byte> z)
Parameters
data0
Vector256<byte>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<byte>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<byte>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<byte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<byte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<short>, Vector256<short>, Vector256<short>, out Vector256<short>, out Vector256<short>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<short> YGroup3Unzip_ByX2Zip(Vector256<short> data0, Vector256<short> data1, Vector256<short> data2, out Vector256<short> y, out Vector256<short> z)
Parameters
data0
Vector256<short>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<short>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<short>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<short>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<short>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
[CLSCompliant(false)]
public static Vector256<ushort> YGroup3Unzip_ByX2Zip(Vector256<ushort> data0, Vector256<ushort> data1, Vector256<ushort> data2, out Vector256<ushort> y, out Vector256<ushort> z)
Parameters
data0
Vector256<ushort>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<ushort>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<ushort>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<ushort>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ushort>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<int>, Vector256<int>, Vector256<int>, out Vector256<int>, out Vector256<int>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<int> YGroup3Unzip_ByX2Zip(Vector256<int> data0, Vector256<int> data1, Vector256<int> data2, out Vector256<int> y, out Vector256<int> z)
Parameters
data0
Vector256<int>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<int>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<int>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<int>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<int>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ByX2Zip(Vector256<uint>, Vector256<uint>, Vector256<uint>, out Vector256<uint>, out Vector256<uint>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
[CLSCompliant(false)]
public static Vector256<uint> YGroup3Unzip_ByX2Zip(Vector256<uint> data0, Vector256<uint> data1, Vector256<uint> data2, out Vector256<uint> y, out Vector256<uint> z)
Parameters
data0
Vector256<uint>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<uint>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<uint>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<uint>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<uint>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also