Method YGroup4Unzip_Narrow
- Namespace
- Zyl.VectorTraits.Impl.AVector256
- Assembly
- VectorTraits.dll
YGroup4Unzip_Narrow(Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>, out Vector256<sbyte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector256<sbyte> YGroup4Unzip_Narrow(Vector256<sbyte> data0, Vector256<sbyte> data1, Vector256<sbyte> data2, Vector256<sbyte> data3, out Vector256<sbyte> y, out Vector256<sbyte> z, out Vector256<sbyte> w)
Parameters
data0
Vector256<sbyte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<sbyte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<sbyte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<sbyte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<sbyte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<sbyte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<sbyte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Narrow(Vector256<byte>, Vector256<byte>, Vector256<byte>, Vector256<byte>, out Vector256<byte>, out Vector256<byte>, out Vector256<byte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector256<byte> YGroup4Unzip_Narrow(Vector256<byte> data0, Vector256<byte> data1, Vector256<byte> data2, Vector256<byte> data3, out Vector256<byte> y, out Vector256<byte> z, out Vector256<byte> w)
Parameters
data0
Vector256<byte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<byte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<byte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<byte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<byte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<byte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<byte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Narrow(Vector256<short>, Vector256<short>, Vector256<short>, Vector256<short>, out Vector256<short>, out Vector256<short>, out Vector256<short>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector256<short> YGroup4Unzip_Narrow(Vector256<short> data0, Vector256<short> data1, Vector256<short> data2, Vector256<short> data3, out Vector256<short> y, out Vector256<short> z, out Vector256<short> w)
Parameters
data0
Vector256<short>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<short>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<short>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<short>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<short>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<short>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<short>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Narrow(Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>, out Vector256<ushort>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector256<ushort> YGroup4Unzip_Narrow(Vector256<ushort> data0, Vector256<ushort> data1, Vector256<ushort> data2, Vector256<ushort> data3, out Vector256<ushort> y, out Vector256<ushort> z, out Vector256<ushort> w)
Parameters
data0
Vector256<ushort>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector256<ushort>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector256<ushort>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector256<ushort>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector256<ushort>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ushort>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector256<ushort>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also