Method YGroup3Unzip_ShuffleXImm
- Namespace
- Zyl.VectorTraits.Impl.AVector256
- Assembly
- VectorTraits.dll
YGroup3Unzip_ShuffleXImm(Vector256<float>, Vector256<float>, Vector256<float>, out Vector256<float>, out Vector256<float>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<float> YGroup3Unzip_ShuffleXImm(Vector256<float> data0, Vector256<float> data1, Vector256<float> data2, out Vector256<float> y, out Vector256<float> z)
Parameters
data0
Vector256<float>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<float>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<float>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<float>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<float>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ShuffleXImm(Vector256<double>, Vector256<double>, Vector256<double>, out Vector256<double>, out Vector256<double>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<double> YGroup3Unzip_ShuffleXImm(Vector256<double> data0, Vector256<double> data1, Vector256<double> data2, out Vector256<double> y, out Vector256<double> z)
Parameters
data0
Vector256<double>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<double>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<double>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<double>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<double>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ShuffleXImm(Vector256<int>, Vector256<int>, Vector256<int>, out Vector256<int>, out Vector256<int>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<int> YGroup3Unzip_ShuffleXImm(Vector256<int> data0, Vector256<int> data1, Vector256<int> data2, out Vector256<int> y, out Vector256<int> z)
Parameters
data0
Vector256<int>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<int>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<int>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<int>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<int>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ShuffleXImm(Vector256<uint>, Vector256<uint>, Vector256<uint>, out Vector256<uint>, out Vector256<uint>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
[CLSCompliant(false)]
public static Vector256<uint> YGroup3Unzip_ShuffleXImm(Vector256<uint> data0, Vector256<uint> data1, Vector256<uint> data2, out Vector256<uint> y, out Vector256<uint> z)
Parameters
data0
Vector256<uint>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<uint>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<uint>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<uint>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<uint>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ShuffleXImm(Vector256<long>, Vector256<long>, Vector256<long>, out Vector256<long>, out Vector256<long>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
public static Vector256<long> YGroup3Unzip_ShuffleXImm(Vector256<long> data0, Vector256<long> data1, Vector256<long> data2, out Vector256<long> y, out Vector256<long> z)
Parameters
data0
Vector256<long>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<long>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<long>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<long>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<long>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also
YGroup3Unzip_ShuffleXImm(Vector256<ulong>, Vector256<ulong>, Vector256<ulong>, out Vector256<ulong>, out Vector256<ulong>)
De-Interleave 3-element groups into 3 vectors. It converts the 3-element groups AoS to SoA. It can also deinterleave packed RGB pixel data into R,G,B planar data (将3-元素组解交织为3个向量. 它能将3元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGB像素数据, 解交织为 R,G,B 平面数据).
Mnemonic: x[i] =: element_ref(3i, data0, data1, data2)
, y[i] =: element_ref(3i+1, data0, data1, data2)
, z[i] =: element_ref(3*i+2, data0, data1, data2)
.
[CLSCompliant(false)]
public static Vector256<ulong> YGroup3Unzip_ShuffleXImm(Vector256<ulong> data0, Vector256<ulong> data1, Vector256<ulong> data2, out Vector256<ulong> y, out Vector256<ulong> z)
Parameters
data0
Vector256<ulong>A vector made of 3-element groups - Part 0 (由3元素组所组成的向量 - 第0部分).
data1
Vector256<ulong>A vector made of 3-element groups - Part 1 (由3元素组所组成的向量 - 第1部分).
data2
Vector256<ulong>A vector made of 3-element groups - Part 2 (由3元素组所组成的向量 - 第2部分).
y
Vector256<ulong>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector256<ulong>Returns the vector made of the Z-components (返回Z分量所组成的向量).
Returns
- See Also