Method YGroup4Zip
- Namespace
- Zyl.VectorTraits.Impl.AVector128
- Assembly
- VectorTraits.dll
YGroup4Zip(Vector128<float>, Vector128<float>, Vector128<float>, Vector128<float>, out Vector128<float>, out Vector128<float>, out Vector128<float>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<float> YGroup4Zip(Vector128<float> x, Vector128<float> y, Vector128<float> z, Vector128<float> w, out Vector128<float> data1, out Vector128<float> data2, out Vector128<float> data3)
Parameters
x
Vector128<float>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<float>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<float>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<float>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<float>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<float>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<float>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<double>, Vector128<double>, Vector128<double>, Vector128<double>, out Vector128<double>, out Vector128<double>, out Vector128<double>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<double> YGroup4Zip(Vector128<double> x, Vector128<double> y, Vector128<double> z, Vector128<double> w, out Vector128<double> data1, out Vector128<double> data2, out Vector128<double> data3)
Parameters
x
Vector128<double>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<double>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<double>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<double>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<double>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<double>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<double>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<sbyte>, Vector128<sbyte>, Vector128<sbyte>, Vector128<sbyte>, out Vector128<sbyte>, out Vector128<sbyte>, out Vector128<sbyte>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
[CLSCompliant(false)]
public virtual Vector128<sbyte> YGroup4Zip(Vector128<sbyte> x, Vector128<sbyte> y, Vector128<sbyte> z, Vector128<sbyte> w, out Vector128<sbyte> data1, out Vector128<sbyte> data2, out Vector128<sbyte> data3)
Parameters
x
Vector128<sbyte>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<sbyte>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<sbyte>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<sbyte>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<sbyte>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<sbyte>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<sbyte>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<byte>, Vector128<byte>, Vector128<byte>, Vector128<byte>, out Vector128<byte>, out Vector128<byte>, out Vector128<byte>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<byte> YGroup4Zip(Vector128<byte> x, Vector128<byte> y, Vector128<byte> z, Vector128<byte> w, out Vector128<byte> data1, out Vector128<byte> data2, out Vector128<byte> data3)
Parameters
x
Vector128<byte>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<byte>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<byte>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<byte>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<byte>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<byte>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<byte>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<short>, Vector128<short>, Vector128<short>, Vector128<short>, out Vector128<short>, out Vector128<short>, out Vector128<short>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<short> YGroup4Zip(Vector128<short> x, Vector128<short> y, Vector128<short> z, Vector128<short> w, out Vector128<short> data1, out Vector128<short> data2, out Vector128<short> data3)
Parameters
x
Vector128<short>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<short>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<short>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<short>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<short>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<short>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<short>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<ushort>, Vector128<ushort>, Vector128<ushort>, Vector128<ushort>, out Vector128<ushort>, out Vector128<ushort>, out Vector128<ushort>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
[CLSCompliant(false)]
public virtual Vector128<ushort> YGroup4Zip(Vector128<ushort> x, Vector128<ushort> y, Vector128<ushort> z, Vector128<ushort> w, out Vector128<ushort> data1, out Vector128<ushort> data2, out Vector128<ushort> data3)
Parameters
x
Vector128<ushort>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<ushort>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<ushort>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<ushort>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<ushort>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<ushort>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<ushort>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<int>, Vector128<int>, Vector128<int>, Vector128<int>, out Vector128<int>, out Vector128<int>, out Vector128<int>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<int> YGroup4Zip(Vector128<int> x, Vector128<int> y, Vector128<int> z, Vector128<int> w, out Vector128<int> data1, out Vector128<int> data2, out Vector128<int> data3)
Parameters
x
Vector128<int>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<int>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<int>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<int>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<int>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<int>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<int>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<uint>, Vector128<uint>, Vector128<uint>, Vector128<uint>, out Vector128<uint>, out Vector128<uint>, out Vector128<uint>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
[CLSCompliant(false)]
public virtual Vector128<uint> YGroup4Zip(Vector128<uint> x, Vector128<uint> y, Vector128<uint> z, Vector128<uint> w, out Vector128<uint> data1, out Vector128<uint> data2, out Vector128<uint> data3)
Parameters
x
Vector128<uint>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<uint>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<uint>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<uint>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<uint>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<uint>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<uint>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<long>, Vector128<long>, Vector128<long>, Vector128<long>, out Vector128<long>, out Vector128<long>, out Vector128<long>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<long> YGroup4Zip(Vector128<long> x, Vector128<long> y, Vector128<long> z, Vector128<long> w, out Vector128<long> data1, out Vector128<long> data2, out Vector128<long> data3)
Parameters
x
Vector128<long>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<long>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<long>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<long>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<long>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<long>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<long>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<ulong>, Vector128<ulong>, Vector128<ulong>, Vector128<ulong>, out Vector128<ulong>, out Vector128<ulong>, out Vector128<ulong>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
[CLSCompliant(false)]
public virtual Vector128<ulong> YGroup4Zip(Vector128<ulong> x, Vector128<ulong> y, Vector128<ulong> z, Vector128<ulong> w, out Vector128<ulong> data1, out Vector128<ulong> data2, out Vector128<ulong> data3)
Parameters
x
Vector128<ulong>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<ulong>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<ulong>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<ulong>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<ulong>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<ulong>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<ulong>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<ExInt128>, Vector128<ExInt128>, Vector128<ExInt128>, Vector128<ExInt128>, out Vector128<ExInt128>, out Vector128<ExInt128>, out Vector128<ExInt128>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
public virtual Vector128<ExInt128> YGroup4Zip(Vector128<ExInt128> x, Vector128<ExInt128> y, Vector128<ExInt128> z, Vector128<ExInt128> w, out Vector128<ExInt128> data1, out Vector128<ExInt128> data2, out Vector128<ExInt128> data3)
Parameters
x
Vector128<ExInt128>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<ExInt128>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<ExInt128>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<ExInt128>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<ExInt128>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<ExInt128>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<ExInt128>Returns part 3 of the interleaved data (返回交织后数据的第3部分).
Returns
YGroup4Zip(Vector128<ExUInt128>, Vector128<ExUInt128>, Vector128<ExUInt128>, Vector128<ExUInt128>, out Vector128<ExUInt128>, out Vector128<ExUInt128>, out Vector128<ExUInt128>)
Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据).
Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) )
, i2 := i/4
.
[CLSCompliant(false)]
public virtual Vector128<ExUInt128> YGroup4Zip(Vector128<ExUInt128> x, Vector128<ExUInt128> y, Vector128<ExUInt128> z, Vector128<ExUInt128> w, out Vector128<ExUInt128> data1, out Vector128<ExUInt128> data2, out Vector128<ExUInt128> data3)
Parameters
x
Vector128<ExUInt128>A vector consisting purely of X-components (纯由X分量所组成的向量).
y
Vector128<ExUInt128>A vector consisting purely of Y-components (纯由Y分量所组成的向量).
z
Vector128<ExUInt128>A vector consisting purely of Z-components (纯由Z分量所组成的向量).
w
Vector128<ExUInt128>A vector consisting purely of W-components (纯由W分量所组成的向量).
data1
Vector128<ExUInt128>Returns part 1 of the interleaved data (返回交织后数据的第1部分).
data2
Vector128<ExUInt128>Returns part 2 of the interleaved data (返回交织后数据的第2部分).
data3
Vector128<ExUInt128>Returns part 3 of the interleaved data (返回交织后数据的第3部分).