Method YGroup4Unzip_Unzip
- Namespace
- Zyl.VectorTraits.Impl.AVector
- Assembly
- VectorTraits.dll
YGroup4Unzip_Unzip(Vector<float>, Vector<float>, Vector<float>, Vector<float>, out Vector<float>, out Vector<float>, out Vector<float>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<float> YGroup4Unzip_Unzip(Vector<float> data0, Vector<float> data1, Vector<float> data2, Vector<float> data3, out Vector<float> y, out Vector<float> z, out Vector<float> w)
Parameters
data0
Vector<float>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<float>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<float>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<float>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<float>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<float>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<float>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<sbyte> YGroup4Unzip_Unzip(Vector<sbyte> data0, Vector<sbyte> data1, Vector<sbyte> data2, Vector<sbyte> data3, out Vector<sbyte> y, out Vector<sbyte> z, out Vector<sbyte> w)
Parameters
data0
Vector<sbyte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<sbyte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<sbyte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<sbyte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<sbyte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<sbyte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<sbyte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<byte>, Vector<byte>, Vector<byte>, Vector<byte>, out Vector<byte>, out Vector<byte>, out Vector<byte>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<byte> YGroup4Unzip_Unzip(Vector<byte> data0, Vector<byte> data1, Vector<byte> data2, Vector<byte> data3, out Vector<byte> y, out Vector<byte> z, out Vector<byte> w)
Parameters
data0
Vector<byte>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<byte>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<byte>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<byte>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<byte>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<byte>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<byte>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<short>, Vector<short>, Vector<short>, Vector<short>, out Vector<short>, out Vector<short>, out Vector<short>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<short> YGroup4Unzip_Unzip(Vector<short> data0, Vector<short> data1, Vector<short> data2, Vector<short> data3, out Vector<short> y, out Vector<short> z, out Vector<short> w)
Parameters
data0
Vector<short>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<short>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<short>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<short>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<short>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<short>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<short>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<ushort>, Vector<ushort>, Vector<ushort>, Vector<ushort>, out Vector<ushort>, out Vector<ushort>, out Vector<ushort>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<ushort> YGroup4Unzip_Unzip(Vector<ushort> data0, Vector<ushort> data1, Vector<ushort> data2, Vector<ushort> data3, out Vector<ushort> y, out Vector<ushort> z, out Vector<ushort> w)
Parameters
data0
Vector<ushort>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ushort>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ushort>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ushort>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ushort>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ushort>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ushort>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<int>, Vector<int>, Vector<int>, Vector<int>, out Vector<int>, out Vector<int>, out Vector<int>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public static Vector<int> YGroup4Unzip_Unzip(Vector<int> data0, Vector<int> data1, Vector<int> data2, Vector<int> data3, out Vector<int> y, out Vector<int> z, out Vector<int> w)
Parameters
data0
Vector<int>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<int>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<int>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<int>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<int>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<int>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<int>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip_Unzip(Vector<uint>, Vector<uint>, Vector<uint>, Vector<uint>, out Vector<uint>, out Vector<uint>, out Vector<uint>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public static Vector<uint> YGroup4Unzip_Unzip(Vector<uint> data0, Vector<uint> data1, Vector<uint> data2, Vector<uint> data3, out Vector<uint> y, out Vector<uint> z, out Vector<uint> w)
Parameters
data0
Vector<uint>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<uint>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<uint>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<uint>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<uint>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<uint>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<uint>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also