Table of Contents

Method YGroup4Zip

Namespace
Zyl.VectorTraits.Impl.AVector
Assembly
VectorTraits.dll

YGroup4Zip(Vector<double>, Vector<double>, Vector<double>, Vector<double>, out Vector<double>, out Vector<double>, out Vector<double>)

Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据). Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) ), i2 := i/4.

public static Vector<double> YGroup4Zip(Vector<double> x, Vector<double> y, Vector<double> z, Vector<double> w, out Vector<double> data1, out Vector<double> data2, out Vector<double> data3)

Parameters

x Vector<double>

A vector consisting purely of X-components (纯由X分量所组成的向量).

y Vector<double>

A vector consisting purely of Y-components (纯由Y分量所组成的向量).

z Vector<double>

A vector consisting purely of Z-components (纯由Z分量所组成的向量).

w Vector<double>

A vector consisting purely of W-components (纯由W分量所组成的向量).

data1 Vector<double>

Returns part 1 of the interleaved data (返回交织后数据的第1部分).

data2 Vector<double>

Returns part 2 of the interleaved data (返回交织后数据的第2部分).

data3 Vector<double>

Returns part 3 of the interleaved data (返回交织后数据的第3部分).

Returns

Vector<double>

Returns part 0 of the interleaved data (返回交织后数据的第0部分).

YGroup4Zip(Vector<long>, Vector<long>, Vector<long>, Vector<long>, out Vector<long>, out Vector<long>, out Vector<long>)

Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据). Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) ), i2 := i/4.

public static Vector<long> YGroup4Zip(Vector<long> x, Vector<long> y, Vector<long> z, Vector<long> w, out Vector<long> data1, out Vector<long> data2, out Vector<long> data3)

Parameters

x Vector<long>

A vector consisting purely of X-components (纯由X分量所组成的向量).

y Vector<long>

A vector consisting purely of Y-components (纯由Y分量所组成的向量).

z Vector<long>

A vector consisting purely of Z-components (纯由Z分量所组成的向量).

w Vector<long>

A vector consisting purely of W-components (纯由W分量所组成的向量).

data1 Vector<long>

Returns part 1 of the interleaved data (返回交织后数据的第1部分).

data2 Vector<long>

Returns part 2 of the interleaved data (返回交织后数据的第2部分).

data3 Vector<long>

Returns part 3 of the interleaved data (返回交织后数据的第3部分).

Returns

Vector<long>

Returns part 0 of the interleaved data (返回交织后数据的第0部分).

YGroup4Zip(Vector<ulong>, Vector<ulong>, Vector<ulong>, Vector<ulong>, out Vector<ulong>, out Vector<ulong>, out Vector<ulong>)

Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据). Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) ), i2 := i/4.

[CLSCompliant(false)]
public static Vector<ulong> YGroup4Zip(Vector<ulong> x, Vector<ulong> y, Vector<ulong> z, Vector<ulong> w, out Vector<ulong> data1, out Vector<ulong> data2, out Vector<ulong> data3)

Parameters

x Vector<ulong>

A vector consisting purely of X-components (纯由X分量所组成的向量).

y Vector<ulong>

A vector consisting purely of Y-components (纯由Y分量所组成的向量).

z Vector<ulong>

A vector consisting purely of Z-components (纯由Z分量所组成的向量).

w Vector<ulong>

A vector consisting purely of W-components (纯由W分量所组成的向量).

data1 Vector<ulong>

Returns part 1 of the interleaved data (返回交织后数据的第1部分).

data2 Vector<ulong>

Returns part 2 of the interleaved data (返回交织后数据的第2部分).

data3 Vector<ulong>

Returns part 3 of the interleaved data (返回交织后数据的第3部分).

Returns

Vector<ulong>

Returns part 0 of the interleaved data (返回交织后数据的第0部分).

YGroup4Zip(Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>)

Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据). Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) ), i2 := i/4.

public static Vector<ExInt128> YGroup4Zip(Vector<ExInt128> x, Vector<ExInt128> y, Vector<ExInt128> z, Vector<ExInt128> w, out Vector<ExInt128> data1, out Vector<ExInt128> data2, out Vector<ExInt128> data3)

Parameters

x Vector<ExInt128>

A vector consisting purely of X-components (纯由X分量所组成的向量).

y Vector<ExInt128>

A vector consisting purely of Y-components (纯由Y分量所组成的向量).

z Vector<ExInt128>

A vector consisting purely of Z-components (纯由Z分量所组成的向量).

w Vector<ExInt128>

A vector consisting purely of W-components (纯由W分量所组成的向量).

data1 Vector<ExInt128>

Returns part 1 of the interleaved data (返回交织后数据的第1部分).

data2 Vector<ExInt128>

Returns part 2 of the interleaved data (返回交织后数据的第2部分).

data3 Vector<ExInt128>

Returns part 3 of the interleaved data (返回交织后数据的第3部分).

Returns

Vector<ExInt128>

Returns part 0 of the interleaved data (返回交织后数据的第0部分).

YGroup4Zip(Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>)

Interleave 4 vectors into 4-element groups. It converts the 4-element groups SoA to AoS. It can also interleave R,G,B,A planar data into packed RGBA pixel data (将4个向量交织为4-元素组. 它能将4元素组的 结构体数组 转为 数组结构体. 它还能将 R,G,B,A 平面数据, 交织为 已打包的RGBA像素数据). Mnemonic: element_ref(i, data0, data1, data2, data3) := (0==(i&3))?( x[i2] ):( (1==(i&3))?( y[i2] ):( (2==(i&s3))?( z[i2] ):( w[i2] ) ) ), i2 := i/4.

[CLSCompliant(false)]
public static Vector<ExUInt128> YGroup4Zip(Vector<ExUInt128> x, Vector<ExUInt128> y, Vector<ExUInt128> z, Vector<ExUInt128> w, out Vector<ExUInt128> data1, out Vector<ExUInt128> data2, out Vector<ExUInt128> data3)

Parameters

x Vector<ExUInt128>

A vector consisting purely of X-components (纯由X分量所组成的向量).

y Vector<ExUInt128>

A vector consisting purely of Y-components (纯由Y分量所组成的向量).

z Vector<ExUInt128>

A vector consisting purely of Z-components (纯由Z分量所组成的向量).

w Vector<ExUInt128>

A vector consisting purely of W-components (纯由W分量所组成的向量).

data1 Vector<ExUInt128>

Returns part 1 of the interleaved data (返回交织后数据的第1部分).

data2 Vector<ExUInt128>

Returns part 2 of the interleaved data (返回交织后数据的第2部分).

data3 Vector<ExUInt128>

Returns part 3 of the interleaved data (返回交织后数据的第3部分).

Returns

Vector<ExUInt128>

Returns part 0 of the interleaved data (返回交织后数据的第0部分).