Table of Contents

Method YGroup3ToGroup4

Namespace
Zyl.VectorTraits.Impl.AVector
Assembly
VectorTraits.dll

YGroup3ToGroup4(Vector<float>, Vector<float>, Vector<float>, out Vector<float>, out Vector<float>, out Vector<float>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<float> YGroup3ToGroup4(Vector<float> data0, Vector<float> data1, Vector<float> data2, out Vector<float> result1, out Vector<float> result2, out Vector<float> result3)

Parameters

data0 Vector<float>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<float>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<float>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<float>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<float>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<float>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<float>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<double>, Vector<double>, Vector<double>, out Vector<double>, out Vector<double>, out Vector<double>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<double> YGroup3ToGroup4(Vector<double> data0, Vector<double> data1, Vector<double> data2, out Vector<double> result1, out Vector<double> result2, out Vector<double> result3)

Parameters

data0 Vector<double>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<double>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<double>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<double>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<double>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<double>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<double>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<sbyte>, Vector<sbyte>, Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>, out Vector<sbyte>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

[CLSCompliant(false)]
public override Vector<sbyte> YGroup3ToGroup4(Vector<sbyte> data0, Vector<sbyte> data1, Vector<sbyte> data2, out Vector<sbyte> result1, out Vector<sbyte> result2, out Vector<sbyte> result3)

Parameters

data0 Vector<sbyte>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<sbyte>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<sbyte>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<sbyte>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<sbyte>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<sbyte>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<sbyte>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<byte>, Vector<byte>, Vector<byte>, out Vector<byte>, out Vector<byte>, out Vector<byte>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<byte> YGroup3ToGroup4(Vector<byte> data0, Vector<byte> data1, Vector<byte> data2, out Vector<byte> result1, out Vector<byte> result2, out Vector<byte> result3)

Parameters

data0 Vector<byte>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<byte>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<byte>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<byte>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<byte>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<byte>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<byte>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<short>, Vector<short>, Vector<short>, out Vector<short>, out Vector<short>, out Vector<short>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<short> YGroup3ToGroup4(Vector<short> data0, Vector<short> data1, Vector<short> data2, out Vector<short> result1, out Vector<short> result2, out Vector<short> result3)

Parameters

data0 Vector<short>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<short>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<short>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<short>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<short>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<short>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<short>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<ushort>, Vector<ushort>, Vector<ushort>, out Vector<ushort>, out Vector<ushort>, out Vector<ushort>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

[CLSCompliant(false)]
public override Vector<ushort> YGroup3ToGroup4(Vector<ushort> data0, Vector<ushort> data1, Vector<ushort> data2, out Vector<ushort> result1, out Vector<ushort> result2, out Vector<ushort> result3)

Parameters

data0 Vector<ushort>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<ushort>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<ushort>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<ushort>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<ushort>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<ushort>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<ushort>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<int>, Vector<int>, Vector<int>, out Vector<int>, out Vector<int>, out Vector<int>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<int> YGroup3ToGroup4(Vector<int> data0, Vector<int> data1, Vector<int> data2, out Vector<int> result1, out Vector<int> result2, out Vector<int> result3)

Parameters

data0 Vector<int>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<int>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<int>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<int>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<int>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<int>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<int>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<uint>, Vector<uint>, Vector<uint>, out Vector<uint>, out Vector<uint>, out Vector<uint>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

[CLSCompliant(false)]
public override Vector<uint> YGroup3ToGroup4(Vector<uint> data0, Vector<uint> data1, Vector<uint> data2, out Vector<uint> result1, out Vector<uint> result2, out Vector<uint> result3)

Parameters

data0 Vector<uint>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<uint>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<uint>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<uint>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<uint>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<uint>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<uint>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<long>, Vector<long>, Vector<long>, out Vector<long>, out Vector<long>, out Vector<long>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

public override Vector<long> YGroup3ToGroup4(Vector<long> data0, Vector<long> data1, Vector<long> data2, out Vector<long> result1, out Vector<long> result2, out Vector<long> result3)

Parameters

data0 Vector<long>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<long>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<long>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<long>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<long>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<long>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<long>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also

YGroup3ToGroup4(Vector<ulong>, Vector<ulong>, Vector<ulong>, out Vector<ulong>, out Vector<ulong>, out Vector<ulong>)

Convert a 3-element group, to a 4-element group. It also converts packed RGB pixel data to packed RGBA pixel data (将3-元素组, 转为4-元素组. 它还能将 已打包的RGB像素数据, 转换为 已打包的RGBA像素数据). Mnemonic: View for group: (result0, result1, result2, result3) = YGroup4Zip(YGroup3Unzip(data0, data1, data2), Vector.Zero)). View for element: element_ref(i, result0, result1, result2, result3) := (3!=(i%4))?element_ref((i/4)*3+(i%4), data0, data1, data2):0.

[CLSCompliant(false)]
public override Vector<ulong> YGroup3ToGroup4(Vector<ulong> data0, Vector<ulong> data1, Vector<ulong> data2, out Vector<ulong> result1, out Vector<ulong> result2, out Vector<ulong> result3)

Parameters

data0 Vector<ulong>

A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).

data1 Vector<ulong>

A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).

data2 Vector<ulong>

A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).

result1 Vector<ulong>

Returns part 1 of the converted data (返回转换后数据的第1部分).

result2 Vector<ulong>

Returns part 2 of the converted data (返回转换后数据的第2部分).

result3 Vector<ulong>

Returns part 3 of the converted data (返回转换后数据的第3部分).

Returns

Vector<ulong>

Returns part 0 of the converted data (返回转换后数据的第0部分).

See Also