Method YGroup4Unzip
- Namespace
- Zyl.VectorTraits.Impl.AVector
- Assembly
- VectorTraits.dll
YGroup4Unzip(Vector<double>, Vector<double>, Vector<double>, Vector<double>, out Vector<double>, out Vector<double>, out Vector<double>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public override Vector<double> YGroup4Unzip(Vector<double> data0, Vector<double> data1, Vector<double> data2, Vector<double> data3, out Vector<double> y, out Vector<double> z, out Vector<double> w)
Parameters
data0
Vector<double>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<double>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<double>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<double>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<double>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<double>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<double>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<long>, Vector<long>, Vector<long>, Vector<long>, out Vector<long>, out Vector<long>, out Vector<long>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public override Vector<long> YGroup4Unzip(Vector<long> data0, Vector<long> data1, Vector<long> data2, Vector<long> data3, out Vector<long> y, out Vector<long> z, out Vector<long> w)
Parameters
data0
Vector<long>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<long>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<long>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<long>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<long>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<long>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<long>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ulong>, Vector<ulong>, Vector<ulong>, Vector<ulong>, out Vector<ulong>, out Vector<ulong>, out Vector<ulong>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public override Vector<ulong> YGroup4Unzip(Vector<ulong> data0, Vector<ulong> data1, Vector<ulong> data2, Vector<ulong> data3, out Vector<ulong> y, out Vector<ulong> z, out Vector<ulong> w)
Parameters
data0
Vector<ulong>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ulong>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ulong>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ulong>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ulong>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ulong>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ulong>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>, out Vector<ExInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
public override Vector<ExInt128> YGroup4Unzip(Vector<ExInt128> data0, Vector<ExInt128> data1, Vector<ExInt128> data2, Vector<ExInt128> data3, out Vector<ExInt128> y, out Vector<ExInt128> z, out Vector<ExInt128> w)
Parameters
data0
Vector<ExInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ExInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ExInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ExInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also
YGroup4Unzip(Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>, out Vector<ExUInt128>)
De-Interleave 4-element groups into 4 vectors. It converts the 4-element groups AoS to SoA. It can also deinterleave packed RGBA pixel data into R,G,B,A planar data (将4-元素组解交织为4个向量. 它能将4元素组的 数组结构体 转为 结构体数组. 它还能将 已打包的RGBA像素数据, 解交织为 R,G,B,A 平面数据).
Mnemonic: x[i] =: element_ref(4i, data0, data1, data2, data3)
, y[i] =: element_ref(4i+1, data0, data1, data2, data3)
, z[i] =: element_ref(4i+2, data0, data1, data2, data3)
, w[i] =: element_ref(4i+3, data0, data1, data2, data3)
.
[CLSCompliant(false)]
public override Vector<ExUInt128> YGroup4Unzip(Vector<ExUInt128> data0, Vector<ExUInt128> data1, Vector<ExUInt128> data2, Vector<ExUInt128> data3, out Vector<ExUInt128> y, out Vector<ExUInt128> z, out Vector<ExUInt128> w)
Parameters
data0
Vector<ExUInt128>A vector made of 4-element groups - Part 0 (由4元素组所组成的向量 - 第0部分).
data1
Vector<ExUInt128>A vector made of 4-element groups - Part 1 (由4元素组所组成的向量 - 第1部分).
data2
Vector<ExUInt128>A vector made of 4-element groups - Part 2 (由4元素组所组成的向量 - 第2部分).
data3
Vector<ExUInt128>A vector made of 4-element groups - Part 3 (由4元素组所组成的向量 - 第3部分).
y
Vector<ExUInt128>Returns the vector made of the Y-components (返回Y分量所组成的向量).
z
Vector<ExUInt128>Returns the vector made of the Z-components (返回Z分量所组成的向量).
w
Vector<ExUInt128>Returns the vector made of the W-components (返回W分量所组成的向量).
Returns
- See Also